Batteryman AA
LIGHT 3

Batteryman AA

  • Archetype:
  • Batteryman

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 2778




If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each.




 
 
AI Power Analysis
Material body / NormalConfidence: MediumEvaluated Oct 8, 2026
45± 8/ 100
Power Score
Intrinsic 43
Deck 47

Batteryman AA — Power Evaluation

Final Score: 45 ± 8 · Confidence: Medium

  • Intrinsic: 43 · Deck: 47 · Meta: provisional
  • Primary role: Material body / Normal

Why it scores here

Batteryman AA is a Level 3 LIGHT Thunder body whose only effect is a conditional +1000 ATK or DEF per copy, and only while every Batteryman AA you control shares a position. It converts into a body and a stat boost inside its own archetype, not into card advantage, interaction, or a board on its own. The 25 attached decks show it is consistently played (3 copies in 24 of 25 decks, Batteryman in 17 of 25), which supports accessibility and deck fit but does not raise its power, since frequency is not power here. The high-stat effect earns little: the boost depends on positioning and on the rest of the Batteryman shell, and no combo boards were supplied to show it converting into value.

Axis scores

Axis Score Evidence
Accessibility 60 Present in 25 of 25 decks at about 3 copies each, with a Batteryman searcher and support cards among top partners, but no starter or searched-count data is supplied (observed + inferred).
Combo & Conversion 30 No combo boards recorded; the only converting effect is a self-contained ATK/DEF boost, so the conversion is text-only inference (inferred).
Resource Economy 20 Card text contains no draw, search, banish, or recursion, so it generates no card advantage (verified).
Effect & Interaction 10 Card text has no negation, removal, or hand-trap effect (verified).
Material Utility 50 Level 3 LIGHT Thunder is a generic material profile, and the body stays a legal material even when its boost is negated (verified + inferred).
Resilience & Flexibility 35 Three copies give redundancy, but the boost collapses if one copy changes position or is negated, so it is fragile (verified + inferred).
Deck-Building Efficiency 45 Name-locked to Batteryman AA and reliant on 3 copies, so a non-Batteryman deck would pay a slot for little value; no garnet or lock text (verified + inferred).

Calculation

Weight profile: Primary role Material body / Normal, no secondary blend. Intrinsic ≈ 43, Deck ≈ 47, Meta = provisional. Modifiers: Self-locking name restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent, meta unknown)

Strengths

  • Level 3 LIGHT Thunder body with a clean material profile
  • Consistently played at about 3 copies across 25 decks, mostly in Batteryman
  • Boost survives as a body if its effect is negated

Weaknesses

  • The stat boost requires all Batteryman AA to share a position, so it is fragile
  • No card advantage, interaction, or recursion in its text
  • Name-locked, with little value outside its own archetype

Counters / choke points

  • Effect negation or a position change on one copy removes the boost
  • Generic removal or bounce on the body costs the deck a whole copy

Best use

Material body in a Batteryman shell. Decks: Batteryman. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: +1000 ATK or DEF per Batteryman AA only when all Batteryman AA you control share a position; Level 3 LIGHT Thunder Effect Monster, archetype Batteryman; Present in 25 of 25 attached decks, 3 copies in 24 of them
  • Observed: Batteryman archetype inclusion 100% (typical 3 copies) in usage statistics; Top partners Batteryman Micro-Cell (100%) and Batteryman Industrial Strength (96%)
  • Inferred: Accessibility is reasonable through the Batteryman searcher and support cards, but no searched-count data was supplied; The boost is fragile because a single position change or negation removes it; Material profile is generic at Level 3 Thunder, so material value is moderate
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no starter or searched statistics for accessibility











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